Medium: PC
For: Night Dive Studios
Title: Systems Designer
Tools: Unreal Engine 4
I finished doing contract work for Night Dive Studios on their System Shock Reboot in Unreal 4. I was building and maintaining documentation for in-game systems, as well as presenting and pitching those systems to all relevant stakeholders. As Night Dive is a very small team, I pushed my design skills to the limit by working on combat, enemy AI states, as well as working out other gameplay designs like hacking and cameras. The role required me to assume many hats and shift my focus constantly, and I appreciated the opportunity in my brief stint.
The first sample documentation was for the Cyborg Commander, the player’s first boss fight. The other sample documentation was for Hacking, a skill that the player could learn.
Below you can find the hype video, which include more of my contributions, such as the pipe and sparq gun.